@PUTV Awesome work, I now look forward to spending some time with the scanner this weekend, thank you for posting.
Thank you @PrintinAddiction , looking forward to see some great scans of yours … take your time , there is some learning curve and steps to avoid some bugs … so if you run in trouble let me know.
Well the daily bread with POP2 lol
I am doing some food 3D assets right now .
I used the same Zbrush Workflow as before to extract the color vertex data in place of automatic textures, Also remeshed the high poly scan as it was too big for use for assets.
3D RENDERS
Little TIP for you
when you scanning any object avoid to 90 degree position of the scan in relation with the object , it will lose the tracking much faster , from my own experiences the best position was slightly above the object so the scan head is shifted down, for some reason it improved tracking dramatically on objects with less features .
It is like with the cube , when you look straight forward you see only 2 faces , but slighting above you see 3 faces and the cube become more dimensional and your eyes can calculate the dimension , I think same happening with POP.
Anyway you can try it out for yourself , and see it it works better . Some objects I could scan at once with just 2 different positions, some just with 1
here preview diagram
I was testing today the difference between meshing the cloud point in Revo Scan vs Revo Studio
The volume was exactly the same ,
however meshing the scan from 0.1mm cloud point in Revo Studio give you 75% higher resolution with finer accuracy . You get also the opportunity to remove the overlapped cloud points automatic before meshing .
- Face mode at High Accuracy
- Point Cloud fusion at 0.1mm
- Meshing in Revo Scan at max 6 denoiser at 3
- Meshing in Revo Studio at max 7 denoiser at 4
Meshing inside the Scan vs Studio at max settings
Deeper details
Here the mesh surface in comparison
Scan vs Studio meshing
Scan vs Studio meshing
Scan vs Studio meshing
Here is cavity map
Please do not share or repost any of the images above without my personal permission ©PUTV2022
@PUTV
Well done!, a very interesting test, we would like to have an opinion from Revopoint of this difference. Can you tell us if you have made other settings apart from the “Mesh” (max 7 and denoiser 4) and what other settings have you made in Revostudio to obtain such quality? In advance a big thank you
Thanks @ths
Here is my workflow for the scan above
Device : POP2
Software: Revo Scan Win/PC
Revo Scan mode : Face at High accuracy
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Scan the first top area of the head around 300-400 frames , click stop and click cloud point fusion at 0.1mm
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Click start again and scan the middle part of the head around 300-400 frames, click stop and cloud point fusion at 0.1 mm
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Click start and scan the chin/neck area of the head around 300-400 frames , click stop and cloud point fusion at 0.1mm
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Export the cloud point files and save as *.ply
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Open the *.ply scan files in Revo Studio
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Before anything click the Overlapping detection and set to narrow , click detect, red points will show up - click delete
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Continue with Overlapping detection setting at middle settings this time and click detect and once you see red point click delete.
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After the cloud points are clean click the Meshing button , set the quality at 7 ( it is better to have the high quality as you can go down if you need later)
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After the meshing is complete and you are experiencing too much noise you can click the Smooth button and choose Denoiser ( not Geometry) , set it to 1 and click ok and see the results , continue this process until you are happy with your results. Some scans will need higher settings some lower it depends on the surface and quality of your 3D scan.
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Now when your 3D Mesh is ready , it will be 75% bigger than you can make using Revo Scan Only , as in my “head” case it ended up to be over 9 millions of poly compared to the Revo Scan version at 2.1 millions of poly . The volume size was exactly the same however the finer deeper details were much sharper, mostly the creases
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Now click export and export as OBJ to use with your favorite software.
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You can reduce the Mesh to your preferred size by using the button “Simplify” and choose the resolution % , 25% was exactly the same resolution that I exported from Revo Scan , 50% would be the half size etc… By reducing the geometry the volume will be still the same to around 25% below that it will start to change the volume and of course you going start lose the fine details if you going below 25%
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There were no other settings done on this mesh besides the one mentioned above , I love to fuse my meshes in Revo Scan while scanning but that is my personal workflow .
I also tried the Enhance function under mesh in Revo Studio but to be honestly I saw no changes in the appearance of the mesh at all since it already has so many details, but it may works better on other types of scans like hard edge ( mechanical )
I hope it explained the steps cleary enough
Here is a TIP for you how to connect your POP2 to your mobile or computer device , remember POP2 uses only 5GHz WiFi but you can still connect it via Hotspot at 2Ghz and marker mode still working .
I tested all connections with my TCL 10L android 11 phone and my Windows 10 PC , all works just fine with optimal data speed at 10 fps .
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I was able finally to scan full body today at once using my new turntable

- 5ft Boy standing on electric turntable 20 sec. per rotation , Scanner Handheld
- Full Body Mode
- Cloud point Fused inside Revo Scan at 0.1mm
- Meshed inside Revo Scan quality 6 denoiser 3
- Scanned 4 x Sections , scanner moved down each 300 frames , never paused in one run from top to bottom
- Scanning time 4 minutes
No issues with alignments or tracking .
Sadly the turntable was sold out in a week after I posted it early in my thread.
but very good indeed my son is 60lb and 5ft and it run smooth without shaking on small or big objects
PopUpTheVolume
Yes, I am trying to be able to scan a person. You make everything look so easy.
I have two of these turntables (One as above and one with my DIY Slider build), 30 cm Silicone trivet with markers (For small items that lose tracking)
Hopefully I will figure this out soon.
@Miamijerry you know I was shocked how easy it was to scan full human body when using turntable , how many times I tried already always losing tracking , but with the turntable it was smooth from top to bottom , I was actually the human slider lol . Now I need a proper light setup to get the textures right , POP2 do not like to to have light source if front or side of it, it need to be behind the RGB sensor.
I see you are working on the slider , it may be a good thing , but if you can make slide it down every whole turn ( every 20 sec) or have 4 x POP2 attached to it and capture everything at once in 20 sec . that would be amazing .
Sadly only the BODY Mode worked with it so smooth , in comparison the head scan files in feature mode was as big as the whole body scan with BODY mode.
Since orange skin pores are very close to a human mature skin pores here is some comparison , I scanned both objects together for references what are noises and what not, this one is for @JeffLindstrom the Doubting Thomas ![]()
Rendered
Open GL previews
OK, the flowers are cool. ![]()
How did you scan the insides between the petals?
From my expeirence thin slots like this always cast shadow from the laser projector (you can even see them in your depth camera preview) so it doesn’t scan. The structural light just can’t get inside between the petals. How did you get so deep inside ![]()
3 posts were split to a new topic: POP 2 Showcase and Experience
@kaczorefx thanks , well not special workflow with the flowers , just scanned as usual , maybe the angle was right as I was making sure it is exactly lurking inside , it was looking better before closing the holes , but as you said deep inside it was just not picking up so well so I had to close the holes , everything bulged out after that .
I found today that the single scan fusion in Revo Scan do not fuse it proper , it leaves so many overlapped points , I had to remove at least 60% of not usable data after fusing in Revo Scan , then I tried again in Handy Scan 4.0 and wow, the same model, clean and 60% less data .
It may be a bug , but the results are smooth in Handy Scan 4.0 without noises if you looking for a quick scan .
Left is Handy Scan and Right is Revo Studio, same settings for both, scanned separately in both programs on turntable .
I was about to create a ring from the rose scan
Left Handy Scan Right Revo Studio
Little concept
happens here also very often ;-(
What exactly is the workflow to combine two scans, 90 degree apart scans?
That’s obvious not the device issue , there is no one professional in this world that don’t encounter issues while scanning , all depends of the scanned object , finding best solution and proper approach is the key . Proper surface and material preparation solving most issue , remember POP2 is not a magic button solution for 3D scanning , sometimes it takes couple of tscans before I find the right workflow as each object needs own unique approach . Practice is the key


























