@Revopoint3D-Cassien ,
no problem Cassie , go ahead !
@Revopoint3D-Cassien ,
no problem Cassie , go ahead !
Could you kindly post make & model info for your ‘old’ turntable?
My old tournable was part of another set, it is not for sale and it is 7.5 inches it has 8/15/30 sec rotation speed, but the shoe was maximum it can handle .
I also just ordered today this one below for scanning bigger objects easier , shoes, sculptures etc…
This one is 11.8 inches , with 20 sec slowest speed rotation to 60 sec max per rotation , 10 sec slower speed for models with less features , and 2 times faster speed than the original POP2 for models with a lot features . Original POP2 turntable is at 30 sec speed only and unstable for bigger objects.
this one can handle a lot of weight and is more stable and today it is also on sale .
I am building new scanning station for my POP2 , including lighting for scanning textures as well , once I am finished I will make some nice videos to show the process .
I am also searching today for a good microphone arm to attach my POP2 so I can easier moving it around to any angles and position . Tripod is so limited . With a smooth arm you can do the work so much faster and more stable.
P.S Actually found already
Thanks for the response & the turntable & stand links!
Appreciated!!
BTW, just found what looks to be the same item on Amazon for $54.26 with a -19% check-out coupon! My total was: $46.70!!!
Here my new 11.8 inch turntable , works great !
invisible for POP2 , it stated 100kg/220lb but I am not gonna try , well maybe with my little son .
You can still use the marker plate with it
remote control
and comparison with POP2 turnable
I set my Light Box and made some texture test scans after my Depth cam was restored today after getting blind .
BTW the light box I purchased yesterday have fantastic 2 LEDs panels with controller that does not affect the Infrared sensor while scanning even on full power , what is fantastic !
I got the smaller 16x16 inches Light Box
Invisible for POP2 Infrared light PVC black Background was included
here first test with the light box LOL
more tests
Much better than before , textures still not perfect but I hope with the time they make the texture generator much better because right now it is NO NO
I load my mesh with color vertex data as .ply to Zbrush , Ramesh the scan and project the color vertex data to the new mesh and UVs , and the results are so much better . Will show you in a moment .
@Unobtainium my bad I forgot to click on the coupon I paid $54… I lost $10
I had more stuff in the cart and did not paid attention . But it is working , love it , looks like well made , I will try in the weekend to see if it really can hold so much weight … starting with my little son for full body scan .
I tested it today , the maximum speed is 10 sec faster than POP2 turnable , and the 2 times slower is great for smooth surface scans with markers, had not issues today with tracking and markers at all even on the orange , as I could not scan it before at all.
I see they sold very quickly since yesterday, only 2 left lol
I should get some commission from Amazon
Uhmm… exactly how do you do that?
Hi Jeff , when you scan the model in color , short after meshing you will get color vertex data in the scan if you save it as *.ply not obj after meshing .
Then you can transfer the color vertex data to new UVs .
I am doing that in Zbrush .
I make a copy of the original *.ply, clean it up before and remesh the copy , make new UVs and then project the color data direct to the new mesh and UVs . This way I get clean UVs and textures on one island or as many you wish plus nice quad topology at small size .
The fuzziness of the textures in Revo Scan come from the triangles , but then the texture generator actually destroy the good color data as it does not match it well , so the colors are not match , and different level of sharpness. However the Color per Vertex data is perfect , as each point of the cloud represents each pixels it captured while scanning .
I will show you in a moment little result of this process.
@JeffLindstrom
Cleaning the original scan in *.ply
Remeshing the original scan to 1.9 K of poly and making new UVs
Original 900K and Copy 1.9K
Projecting the color vertex to new mesh and UVs in Zbrush
Final Textures
Before and after textures
Revo original
New from color vertex on new UVs
And final 3D render with the 3D model that was 30mm original wood ornament
3D render of the 3D scan at 1.9K of poly only
I will make soon detailed video of the process because it would be too much to put it here .
Anybody some 3D oranges ?
POP2 Marker Mode HQ , Albedo Color, Normal and Displacement extracted from POP2 3D Scan
rendered on 4K poly model
6 millions poly vs 4 K poly color scan .
So… do I need a 3rd party software package to view this “color vertex data”?
To view you don’t , as you see it in Revo Scan and Revo Studio , if your model is saved as meshed in .ply format or as cloud point in.ply format the color per vertex data is included . Once you create textures in Revo Scan the color vertex data is removed and replaced with textures . 3D Models with color per vertex data don’t need UVs , can seamlessly be edited in 3rd party software and converted to textures ( projected to new UVs). Revo Scan actually do that process , but the process is automatic and you have zero control over what is happening plus it project the color data over triangles so the textures will be always fussy no matter what high resolution the RGB camera is, that why I prefer to do the same in Zbrush so I have at least smooth textures . Sadly Zbrush only allows already meshed .ply format so some color data is lost in the process , tonight I am going to try using Revo Studio and convert the point cloud to mesh there, keeping my color per vertex data and see how it goes and if I get better results from that meshing process . The RGB camera is good enough to produce proper color data, but it all depends on the model accuracy and resolution, how more details are scanned, and how more color per vertex data is captured. Meshing the 3D Model at the highest settings will preserve most of the color per vertex data , the smooth option does not interact with it at all , models with 6 or above millions of poly have the best results .
In short, more points , better textures .
In this case the higher accuracy of POP2 improved the resolution of the textures and not exactly the RGB camera as one has not much to do with another in this case .
So Feature Mode at High resolution will provide the best color per vertex data that can be converted ( projected) to textures (UVs)
Got my new arm to attach my POP2 , works excellent , my new 3D scanning station is ready !
As I mentioned yesterday the Light BOX LED do not affect the Infrared Laser at all no matter the brightness, even Revo Scan produces the native textures so much better
Attempt for capture and generate Textures inside Revo Studio
Textures generated in Revo Scan
Textures generated in Revo Scan
There was some errors but so much better than without using Light Box at all, the text had less jagged edges .
Revisited today my first ever scan again , it getting only better , this time with color textures . It is very difficult to scan as I had to take 3 scans at 360 degree / 300 frames each at max fusing it each time before taking another all inside Revo Scan . I meshed it at value 6 with the smoothness of 5, I find one value down of the smoothness to quality ratio provide much smoother results .
The figurine is small , some parts like the legs and antlers are around 2mm only in diameter, the face 30mm, I used Feature Mode on High Accuracy , Turntable at 20 sec per rotation and Light BoX with LED for lighting.
Here different workflow
here final renders in Nvidia Iray
Nice workflow. I am trying to follow along with this. Are you bringing the mesh with vertex color data into zbrush as PLY?
Edit, I figured out that bringing it into zbrush as an obj still retains the vertex colors
@dtjernigan Yes I do , but you need to mesh it before exporting as .ply From Revo Studio or Revo Scan
@dtjernigan how ? OBJ format specification officially does not have the ability to contain any vertex color information.
Does that means that Revo Studio or Scan do save the extra RGB values that are appended after vertex position values in OBJ and Zbrush can read it by “accident” ?
Well maybe not complete accident as Zbrush is about RGB color data per vertex after all (polypaint)
But I am surprised that Revopoint do that … it is not common but great indeed.
I use Zbrush for 24 years , I guess you never old enough to learn new tricks.
thanks for the tip !
@dtjernigan You were right , Revo Scan does include the additional RGB color vertex data in the OBJ …