Why such poor Mac support in 2025?

It’s been over 3 years, and Revoscan for Mac STILL has some very serious shortcomings:

  1. There is no native nor universal version for Apple Silicon!! Apple has been shipping Macs with Apple Silicon (ARM-based CPUs) for almost FIVE YEARS now, and completely transitioned off of Intel TWO YEARS ago, yet Revopoint hasn’t bothered to compile their code for Apple Silicon when virtually every other company did so many YEARS AGO, and instead runs in EMULATION under Rosetta 2. This is INEXCUSABLE. Revo Scan is exactly the type of CPU-intensive software that needs this the most. Why is that???

  2. Installing Revo Scan for Mac is very troublesome and literally requires BYPASSING Apple’s GateKeeper security!! This is TOTALLY UNACCEPTABLE for any commercial application! This problem has existed for over 3 years now, yet Revopoint hasn’t bothered to obtain and use a Developer ID & code-signing certificate from Apple!! Total amateur stuff, unless their goal is to spread malware. This is VERY BASIC for any commercial software for over 10 years now. Why is this still the case in 2025???

  3. Why no support for Apple GPUs? I have 76 GPU cores in my Mac Studio M2 Ultra that are not being taken full advantage of. All modern Macs with Apple Silicon have standardized GPUs, so supporting them should be easier than it is on Windows, yet Revopoint hasn’t bothered to do so. Sad.

  4. Please provide your Mac software as a .dmg file! This is the preferred format used by virtually all software providers these days. (It’s OK to also provide it as a .pkg file, if you really want to.)

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Hi @amar

Thank you very much for your feedback. Due to some resource support reasons, we are temporarily unable to implement them. We will forward your feedback to the relevant team to explore potential improvements.

Thank you for your support and understanding.

This should be made clear on the sales web pages. I will be putting on hold my purchase of a Miraco until modern Macs are supported.

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I just bumped into the GateKeeper / non-notarised Revopoint app issue. It’s not a great experience even if there’s a ‘workaround’.

I also hope the Revopoint developers are working on a native Apple Silicon M-series port of the app too. Apple just announced that they are phasing out Intel Macs and Rosetta emulation (which allows Revoscan to work on Apple Silicon):

As well as dropping Intel chipset support, leaving older Macs on macOS 26, next year’s macOS 27 will be the last version to support Rosetta 2, Apple announced at WWDC 2025. That means developers will have to put out ARM-coded versions of their applications.
(see Mac gaming just leveled up – Steam finally runs natively on Apple silicon | TechRadar)

So there’s a little while to go, but the writing is on the wall for the old Intel architecture. I’m sure Revopoint will fly when it can utilise those M-series GPU cores.

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Hi @tomg

Revopoint is aware of the changes .
Thank you for the reminder !

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Shame… still no gpu support for M4…
I’m cancelling my pledge for trackit

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Any word on when Revo Metro for MetroY will be released on MacOS and if it will support GPU acceleration?

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Hi @8byteBagel from what I know it suppose to be released in the first days of November 2-3 weeks from now or early .

Currently there is no GPU acceleration for Mac because it do not support CUDA based graphic cards that are needed for that function.

I don’t think anything will change until they switch to arm64 based chips with the MAC software support , and that will not happen overnight.

If you’re referring to NVidia supporting MacOS, that’s never happening, apple wouldn’t allow it.

There are however alternatives to CUDA, it might be beneficial for the devs to look into those. Either way, I’ll be happy with just the Mac version of the SW for now even if it only runs on CPU.

Thanks for the info!

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Please don’t “hate” the messenger, I just shared with you what I know .

Of course Nvidia cards will never happen again , Apple made own decisions without caring much about what the customers want or needs.

On 10 Revopoint customers 8 use Win and maybe 1 or 2 Mac . The ratio is so small yet the soft development costs are equal high for both systems.

There are alternatives indeed but I don’t think things will move towards it until they switch officially to arm64 support , but I honestly don’t have any info about when it will happen.

I had a deep conversation last week about all of it with the team. We see how it progress , it is after all the Bosses final decision.

I’m not hating on the messenger, sorry if that’s how it came off. I’m too well versed in the NV/apple saga, so I’m not expecting much movement there from apple (especially since they killed off AMD support in the same way)

Like I said, I’m just looking forward to the Mac version of the app when it’s ready next month.

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Not at all .. sorry I was just saying in general , as I really hope every user get the best level of software, your comments was actually great and appreciated! Feedbacks are more than welcome ! This way we move forward !

Of those 8 Windows users, at least 1 would prefer to use a Mac where at least the UI scales correctly. :slight_smile:

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Hey , contact customer@revopoint3d.com and tell them directly , that would make a bigger impact that this kind of replies .

I don’t control it , I am just a messenger , be nice !

I used a smiley!

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It came over like a smirk :laughing:

I am having very busy time today with all the bugs and issues … I need right now sone positivity to heal, I am only human !

Any updates on this front? The lack of mac support is the one hurdle preventing me from purchasing an Inspire 2 scanner.

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The Revo Metro MAC iOS version of the software will be uploaded in common days , probably next week already . Currently no support for ARM based CPUs

For more info please contact customer@revopoint3d.com

Does that mean it won´t run on current Macs? Since 2021 all new Macs are ARM based.

The minimum requirements for the Inspire 2 also say M1 for OSX and the older Intel machines are not mentioned.

Inspire 2

Minimum / Recommended system
macOS
CPU: M1 /M2 Pro/Max/Ultra,
M3 Pro/Max/Ultra
RAM ≥ 16GB /24GB

Mobile Devices

iPhone
Models after iPhone X;
System Version: iOS 14.0 or better;
RAM > 4 GB; Storage ≥ 64 GB
③ iPad
10th Gen iPad or later