First issues, the RGB Calibration is wrong when you see any edge in your preview different than the model color , you can’t fix it calibrating the device as it is as far as it goes … need software adjusting
RGB color per vertex good
Textures sharper on the side you started scanning vs the side you stopped scanning
5min later another scan with scrambled textures and the last scanned potion
10 min later everything is shifted with another scan
20 min later another scan messed up even worse and rainbow overcast appear , making me thinking , did it heat up ? or what is going on .
The model itself is perfect , not changes in quality
I am observing that the changes in the fussing, meshing, texturing duration in the latest builds have to do with the change of the point cloud fusing density , POP2 never had that dense cloud point after fusing at 0.1mm , but I believe the new firmware/algorithms somehow altered POP2 for better quality of the mesh as I am picking details not seeing before .
Even if you scan with MINI with new firmware and fuse it fast at 0.2mm you still will get better quality and details than POP2 at 0.1mm before , that explain why the waiting for the process increased , with the older software my CPU stays at 35%, with the last one it get to 100% while processing .
And @Bango your CPU need to get at max to process the textures , there are millions of pixels that need to be projected to the new texture maps , so it is not like copy and paste process , each pixel need to be placed on the right island so usually the process take some time in any other software I use as well . How dense the model , how longer it will take, plus it work in virtual memory doing it before it write it down to your project folder , for that reason you see the spikes of the CPU what is normal .
I see also my GPU activity increased to 7% while processing what is half more than before .
When I generate displacement or normal maps in other programs it can take sometimes 40min to 1 hour to write it down to the files … so nothing unusual here.
We all want a very good quality meshes after all no matters how long it take, and if you don’t care just set the fuse to higher volume and have things done quickly …
If you see what files are generated by very expensive scanners that normal user can’t afford , and I had to work with it for years, you will be thankful for what you have right now , as nothing I worked with before delivered so clean meshes before .
Now only if they fix the textures in the software, it would be something … it already happening and they are on it …