You can manually adjust the lighting’s direction to enhance the visual effect of different parts of the model.
Note: Pressing Command/Ctrl + L shows/hides the lighting. Double-clicking the lighting icon resets it to the default direction, and clicking outside the icon area hides the lighting.
Adds more file formats: point cloud (ASC), mesh (FBX/GLTF/3MF), and texture (FBX/GLTF).
Optimizes cumulative frames capture.
The cumulative count of scan frames only includes frames that have been correctly spliced with data. Frames that are spliced incorrectly or without data are not included in the total count.
Yeah that is the bug from last year … it was fixed then it was unfixed , probably the newest beta was without the old fix .
I think most important bug but the issue is not 100 % under merging … the merging bug don’t clean the point cloud after merging leaving the bad edges behind …
But the real issue is the bad edges bug , it is under scanning and fusing using standard mode .
The advanced mode fixed it in the current RS5 version already .
So no more bad edges when using advanced mode , make sure you prepare proper your Scan under raw edit and after fusing cut proper the edges before merging .
The registration is very simple under the merge tab , it is not efficient enough for high detailed meshes . More for 0.1 mm accuracy scans , compared to CC it is pre registration . So not as much accurate .
Check the new software update , advanced mode handle the edges proper now . The merge tab will profit from it now better .
Activating the light icon shows me a tiny white icon in the center of the screen that I can’t click on. Any click or camera movement makes it disappear until I hit CTRL-L again.
RE: the manual adjustment of lighting direction. Could you be more specific as to when this is applied? The video shows on the mesh. Does this also apply after texturing?
I tried it after texturing one of my bone scans, but it didn’t seem to make any diff.
Hi Pamela , the texturing is in Ambient lighting , there is not an actual lighting in that tab because the tab not using any shading on the model so moving a light will not makes any difference. The lighting is already naked into the textures .
I think I understand this. But you did answer my question, thanks!
BTW … when I get time I will write a glowing testimonial to Revopoint. I have now scanned 140 horse neck bones for my research and they are all fantastic (POP3).
I’m having issues with larger scans (car fender) opening in this version of Revo Scan (Mac version - latest release). The scan was made with a MIRACO and I can see the point cloud and mesh in the device as well as edit the features without issue. When I download the file, and try to open it (as the editing is easier and more options are available) it stalls every time and the progress bar does not advance.
Yes - the file has imported (I’ve scanned other things as well - around the same file size - all fine). I’ve even rescanned the fender 3 or 4 times - all with the same result. The software will not open the scan.
I’ve uploaded a few screen shots - the suspension upright mesh opens without issue and is around the same size. The fender file - again - scanned multiple times in different projects simply will not open.