Hello friends.
My job is the design and development of footwear collections. I have been using specific Footwear software for nearly 30 years, with which I do most of my work. It has some 3d modules and others 2d.
The last factory has always provided me digitally with what I need for development, but I was looking for options and among all the ones I found I decided to buy the pop2. In this way, I already have all the options for working internally in the studio, and I no longer need any type of external support.
The process that I am going to show is the one that I usually do daily, the most common, and I need to do many tests for days until I find a valid system so that the specific footwear software that I use would recognize the stl file without problems.
In this case I had to start the scan from the ipad because on the PC the latest version that I had installed from December constantly lost track of me. Maybe I should start thinking about replacing it, it’s an I7 but from 10 years ago with only 6 GB of memory, but until this latest version it has always worked perfectly for me.
we started
I have a black wooden box where I have adapted an arm for support and some led strips that I still have to fix definitively. The pop1 turntable with a modification to regulate the speed. In the photo you can see the last on the plate. They are smooth and somewhat shiny surfaces, at first I had to use aesub, but lately I’ve been doing it without a problem.
The scanning, cleaning and merging steps are what we all do regularly, I don’t think it’s necessary to put a lot of information.
Scan time.
Point cloud.
In Revo Studio the same, a few steps and it is exported.
Mesh made and ready to store.
Here if the process to make it compatible with the specific footwear software begins.
Start with Instant Meshes.
Press first option Solve.
Press second option Solve.
export mesh
pure quad mesh
extract mesh
Save
Then it’s Blender’s turn, I use it to export this .ply file positioned in x, y, z so that it can be understood by the shoe software.
If this position could be done in Revo Studio that would be fantastic. I would not do this step.
And saving it in .stl
From here, it’s up to the shoe Cad Cam software I work with.
The object is imported and some points are indicated to position it correctly, it is usually a semi-automatic work but it always needs a review and some modification of contour lines. It correctly detects the sections of the last. The result is this.
Deactivating everything and I leave only the lines drawn on the last making a basic model of the salon.
The pieces that form it are created and the texture of the material is applied to each one.
The last is hidden, the symbols that simulate the stitching are added and a sole is created.
A heel is also designed.
It is already finished in what refers to the 3d design in this software, now changing articles and seeing combinations of different materials is just a mouse click away. There is a rendering option with backgrounds, surfaces, lighting, but I barely get to use that. Here I leave some basic renders.
Regarding the 2d part, it smooths out the 3d surface and allows me to have all the correct pieces that fit together perfectly for the final shoe.
Added margins to join pieces.
Final result of all the necessary quartering.
This is all my contribution, everything I have read in this forum from all the participants in it has helped me a lot, it has been my university at the beginning of 3d scanning. I am very grateful to all the members and, of course, to Revopoint, who has created a fantastic tool that manages to facilitate daily work. If my small contribution serves someone, I will feel very happy.
Greetings to all.
Thank you.