MIRACO - Revo export files are unreadable

I import the file to Revo software and its all Succeeds and displays the scan properly. Revo and all other softwares are updated.
I do export for scan file, and export the all options of versions (MASH/TEXTURE).
I want to edit in an external software and can’t get to the point where the software FUSTION 360 or AUTOCAD (full paid versions) can’t manage to read the files even though they support them. we try many scans and options, noting working.
For example, I tried to transfer a normal DWG file drawn by us and it was transferred to autocad. or its like “loading” and after nothing happen (Aotocad/Fustion working but show no results for the Scan file I choose to open/import).
The files are recognized but the programs fail to read them and files with the same format that are not through the scanner, do work.
How can I make the Scan Files to work on Fution360/Autocad? Maybe I need to do a conversion with a certain software? Thanks

  • If relevant - the software is installed on a very powerful and modern PC and the software never crashes.

Hi @golan

I don’t use Fusion360 but maybe our users like @Xile6 , @Rilot or @Johnathan could answer you that question since they working with it successfully importing their scans without issues .

You are importing only the .stl or .obj file correct?
Those are the only one that will read in fusion 360.
Also fusion 360 will no import the color textures. It is simply not desigen for that. At least that i have found.

I have not had problems importing files. If your triangle count is very long, then it will take a while to load and might even crash. Fusion 360 really is not setup for this type of work. It can work, just not ideal.

Ideally you want to export from Revoscan as ply mesh and then use Instant Meshes to covert to a quad mesh before importing to Fusion.
Although fusion can deal with high detail triangle meshes you’re going to have a bad time trying to do anything with it once it’s loaded. Fusion isn’t really designed for messing with meshes.
As has been said, if the export is big it can take many minutes for Fusion to open it.

Thanks @Rilot and @Xile6

I guess the best option here would be to simplify the mesh in Revo Scan from millions of triangles to at least to 500-250 K
For better workflow in Fusion360

I do remesh all my scans in Zbrush to quads before doing any work on them . Nobody want to mess with triangles …

Thanks, I guess I do somthing wrong then, I still not sure what.
seems there are few ways, I coudn’t find a way to make the scan file to work on them so I can edit and add parts of the scan results.
I will keep read guides, I would appreciate it if anyone knows a video guide that shows the process, even a paid guide

Do you have any photos or videos of what you are seeing and doing. So possibly we could see were your error is

I managed to make some progress but I did not succeed as expected yet, but you helped me a lot - THANKS YOU ALL.
I must be doing something wrong. I converted to several formats. I am attaching the files. (dwg, dxf, ply, obj
I’ll write a little about what it’s about, it’s a scan of a plastic body that I want to extend by 1.5 cm. That’s why I need to MASH it. At the moment I’ve only been able to open it in FUSTION 360 but I can’t disassemble it to extend it.
I tried to open in AUTOCAD in formats that I converted like DWG but I can’t succeed at all (I prefer to work in AUTOCAD). I would appreciate guidance. Is this something related to scanning with the scanner or am I doing it wrong? I am willing if it is also possible to pay for detailed guide like video or somthing as I need it for many similar projects (scan and make some changes on the objects).
I upload all to my Google Drive:
https://drive.google.com/drive/u/1/folders/1xOTigUvV6PU2AiGMchT_M7svdfL4tj-E

THANKS for helping.

First ill start by saying you can Not simply convert a 3d scan into a dwg or dxf files.
Those files are basically single layer 2d files. Much like an svg.

The obj file opens just fine.

Now being a mesh model. You can not adjust anything on it.
Meshes are used for reference. If you are wanting to extend it.
You would need to recreate it in CAD so have an adjustable CAD model.

Now you can do a hybird model.
You would convert this model to BRep. Split it and then rebuilt the center and export it back out.


But having a lot of triangles will take while and could crash fusion 360.
It is not design for this type of work and having any holes will make a non printable model.
Reducing the triangle count in a 3d slicer will help.

But this is far from an ideal way of doing this.
Also the model will end up with a few mesh errors and will need repairing.

And as mentioned before. You really need to reverse engineer the scan into a CAD model.
Then it would be very easy to change any part you need.

scans can be imported in to Fusion 360 with correct dimensions, I always save as .STL after simplifying the mesh to reduce the file size,

I have done a lot of designs using only scan data for dimensions, and had perfect fit on parts produced

scanned with MIRACO to design the tensioner mount


this part fitted the engine perfectly without any manual dimensions taken, each post that bolts to the engine is a different length because of the design of the engine, almost impossible to measure this sort of thing by hand but with a couple of carful scans, fusion 360 and some mesh sketches we have a part that fits,
I’ll take some pictures of the final part tomorrow

as @Xile6 already said reverse engineering of parts is the best way to use fusion 360, especially when original parts are damaged like this below

Thanks a lot, I will follow your tutorial step by step and I will update. You really helped.

As promised here’s some pictures of the finshed part fitted to the engine




Thanks you all, I was able to do everything including editing and printing.
There is another problem, the dimensions of the scan (the same file I attached) differ in the thickness of the frame by about 5 mm, which is a lot. Are there any methods to accurately scan the thickness of the object? I use black and white, without stickers. The entire object is a solid white color (same file as I attached)