how does Zbrush map the colour file on the 3D model? I don’t see UV’s. Or are they there?
I have never really understood .mtl file with 3D. I guess.
I am trying to lower the polygon count but keep the texture information.
how does Zbrush map the colour file on the 3D model? I don’t see UV’s. Or are they there?
I have never really understood .mtl file with 3D. I guess.
I am trying to lower the polygon count but keep the texture information.