[Windows & Mac] Revo Scan V5.3.0

Excited to, but would love some instructions on how to use it. I played around with my bones scans which tend to hav too much red/orange in places. When I set it at what I interpreted as white (middle of the scale) that scan had intense rainbow effects.

Hi Pamela , did you set both Exposure and White Balance on Manual ?
What color was on your Fused RGB correct? And only textures had rainbow effect ?

Try to set the RGB exposure a little lower until you don’t see any highlights.

Try to use your own lighting instead of build in LED , the White Balanced was created to help scanning using own custom light .
If you use build in LED, use auto settings .

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Yes, both Exposure & WB on manual.

But I am using my own (daylight wavelength) lights and didn’t know not to use the LEDs so I will turn them off.

Not sure exactly what this question means: “What color was on your Fused RGB correct? And only textures had rainbow effect ?”

Thanks as always!

Was the color correct after you fused the mesh and meshed it before generating textures ? Or only after you generated textures ?

Only after generating the textures.

Just did a scan with LED off, just my lights. Same rainbow colors.

Thanks Pamela , looks like a texture mapping bug , if the color on the fused / meshed scan was ok , but not on textures , it have to do with the texture mapping that wrongly adjust the color while stitching from the pictures that was taken while scanning .I was hopping this issue was already resolved .

It should not generate discolorations since we use manual white balance , I guess they need to remove the function from texture mapping to avoid that in the future .

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Good to know. Also good (for me) is that not all of them are that “colorful” and I can manage by opening the .txt file in Lightroom and tweaking the saturation/hues.

This is the result of my tweaking (same file as previous attached)

This is pretty much true to life!

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Excellent color palette Pamela , well done !
You getting better and better with the scanning ! :clap: :clap: :clap:

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Hi Pamela,
marvelous work! I am a german archaeologist trying to scan finely decoratet neolithic sherds…
How did you get the texture to your bones? Third party software? Because you mast have done several scans of your bones and merged it afterward…
Cheers,
Daniel

Hello Daniel,
Thank you for your kind comment.

Believe it or not, I can scan each bone in one setting (with pauses to re-position the bone) and do the processing + texturizing all in Revoscan 5.2.3.

The texturing has been a challenge with the previous Rev5 versions and is still not perfect but ver. 5.2.3 is MUCH better. The RGB white balance is tricky and I had to experiment with lighting/little lighting or no lighting, with or without the LEDs (thank you PopUpTheVolume for all your advice and encouragement!).

The results still have rainbow colors to varying degrees but this is easily corrected or at least reduced when I take the exported .txt file into Photoshop or Adobe Lightroom. (See above posts).

Hope this helps!
Pamela

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Don’t you mean RS 5.3.0 ? With WB settings ? :wink:

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Hi Pamela,
thanks for sharing your skills! I see, your bones are shaped as voluminous that you can flip them upside down and resume scanning. But you must enable “hide planes” for not having the turntable form both sides on your scan?
My sherds are mainly flat, i hve to put them on a clamp, the cut away the scanned parts with the clamp and merge afterwards. But with the new revoscan it should be possible to edit to delete unwanted parts in one single scan… i will try this.

Hello Daniel,
Yes, I Hide Surfaces and also set the Scanning Distance to a more narrow window, typically 130-380.

These bones are easier than flat objects but soon I have to figure out how to scan first ribs, some are long and flat. The POP3 is not happy trying to scan the rib lying flat on the turntable so I may have to try a clamp?

I would be very interested to see some of your scans.

Cheers!

Hallo Pamela,
i di my scans mainly with Mini. I also own Pop3, but until now i didn’t have to scan larger items. For fine details Mini is far better.
Due to office duties I paused my experiments in scanning for a while, so my test pieces are all made with older revoscan versions. As texture often “smears” fine decorations, i prefer a suitable shader, but somtimes colour would be usefull as well. But as you know, there is no option for texturing merged scans, or only with third party software. Until now I don’t know how to do this.
My next aim is to learn how to get intersections of my sherds as vector data so that i can produce proper illustrations.
Here you can see some scanning examples:
Archaeoscan.by - Sketchfab

Cloudcompare is opensource and allows you to align textured models. if the scan however is good you can get away without textures, using only point colors if you fuse at a lowest values and mesh at the highest.

Cloudcompare also allows you to take vector intersections

Also have a look at the opensource software for visualizing archeology scans https://gigamesh.eu/ since it has shaders specialized for research

yes! We sent all of your video to the dev team to check. Thank you again.

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Hi Snake,
thank you for your hints and tricks!
I had heard of Gigamesh, but didn’t give a look until now. Indeed it seems to be very powerful und meets most of my needs.
Ther is another opensource package called DACORD which would be even better for my use case, but it alsways crashes sooner or later. I think that is because it is based on R and Rstudio, of which i use the latest versions, but the Dacord code was written in 2019 and has not been updated. I tried ti get help from the author, but he didn’t answer.
DACORD : Computer-Assisted Drawing of Archaeological Pottery (the CADAPtable system) – Conference Poster | jwilczekdotcom

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I downloaded yesterday the 5.3.0. version on my m1 mac:
first start it recognized the mini but only showed big red dots in the middle screen, on the side bar from bad to good nothing was indicated, I could´t start a scan.
I closed the program and the scanner tried again, then it even didn´t recognized the mini.
I tried several times…no luck.
Then I opened the 5.2.4. version in same setup and it worked as it should…
Anyone on mac hadsome problem?
What can I do?
Reload the program?
Thanks for solution…

i just have my time now to download the latest update. Thanks to the dev team because you heared my request. I know it is hard to do this,because i know my self how hard to code this kind of DPH editor coz i make one also.

Only a suggestion. If only Revopoint make there software an open-source, maybe you can save time updating your software coz many here are software developer that can upgrade your revosoft.