UV's / Textures import to Blender

When you export OBJ make sure you get that and it working just fine with Revo Scan 5 and you can import it to any 3D programs and it works fine:

Screenshot 2023-04-10 133404

Exported PLY meshes do not have UV’s information , only RGB per vertex color and need to be exported before texturing to keep that proportions so actually after meshing .
Blender support RGB ply as well, all you need is to change the view display .
But if you textured the mesh in Revo Scan you going to lose that data information .

OBJ

  1. Fuse
    2.Mesh
    3.Texture
    4.Export as OBJ +Textures

PLY
1.Fuse
2.Mesh
3. Export as PLY to keep RGB color per vertex ( no textures just color)

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