Texture Feature Not Available on Scan

This scan was taken with color data enabled. The point cloud was imported into this project, and now I can’t texture the scan even though the color data is visible in my view.

Is there a way to fix this? And if not, how can I make sure the texture data stays accessible next time I export / import a point cloud?

Scan was taken with the REVOPOINT MINI

Pic of the scan that is an issue

Can’t texture imported point clouds in Revoscan unfortunately.

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Hi @miohippus

You need to import the full project and not just the point cloud with color data

To produce textures the software need the whole original project , since you imported just simple point cloud, the software don’t have any data to recreate the textures as visible in your preview .

Thank you for your reply. The reason for exporting and importing the point cloud was to be able to modify the point cloud but retain a copy of the original incase my edits ruin it (sometimes modifying the point cloud corrupts it and you can’t tell until after fusion - too late to “undo” point cloud edits). Are you saying I need to save a copy of the entire project, not just one scan? Or do I need to fully process that one scan (fusion, meshing, texturing) before exporting my copy? Thanks for your feedback!

Hi @miohippus

You can’t ruin the point cloud , because even if you do , you can always re-generate new one from your original project .

If this is very important project, duplicate it on your hard drive .

Sadly the software can’t generate textures from single point clouds even if the point clouds do have color per vertex .

The original function tab of "Texturing " needs always original project with all data to be able to UV map the 3D model.

Thank you for the additional info! I don’t think I understand your point about regenerating the point cloud. Are you saying there is a way to recover the original point cloud data after I have modified it in the “key frames edit” section?

Hi @miohippus

What you are editing under the Edit Key Frames section is your project folder and not a point cloud , the real editable point cloud is generated after the Fusing .

What you see in the RAW state on your screen is just a virtual representation of your project folder data and not a real point cloud , rather a tile representation that need to be organized into point cloud by fusing it , however if you edit the key frames before fusing it will be permanent .

Anything edited after Fusing can be reversed by generating a new point cloud by fusing the original raw data again ( edited or not) as many times you want , that goes also for the meshes. Anything you do to them will not permanently change or affect your original raw project.

Thank you for clarifying, I see now that I was misusing the term “point cloud” to refer to the unfused data! Sometimes it is necessary to edit the key frames so that fusion gives me a good point cloud. However, sometimes this editing corrupts the scan and results in a really really bad point cloud after fusing, so I was hoping to preserve the data before performing key frame edits in case I mess up.

In my example I posted, I had not performed fusion but it still allowed me to export it as a point cloud. I now assume that it performed fusion as part of the export process? And so to save a copy of the unfused data I must make a second copy of the entire project folder (including every other scan I make in that project) on my disc? There is no way to copy the unfused data of a single scan?

Thank you so much for your continued replies to my thread, I am trying to get a full understanding of this process :grinning_cat_with_smiling_eyes:

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Always duplicate your project before editing raw frames , if the scan is important

It can’t export a point cloud that was not fused because the raw data is not editable outside of the software , so it must be fused , maybe you clicked one edit option .

Just go to your project folder , copy that project and then past it back , it will create duplicate , then you can open it with the software . Same as with any other files in your system images or text files , just make sure you copy the project folder of your desired project and past it back to the main folder.

The single data from that project can’t be copied or used , keep the whole project folder :file_folder: intact .

If anything else let me know

And you are more than welcome !

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