I’m a total newbie when it comes to 3D scanning. The company I work for we do 3D scans of bottles so that we can place the artwork where it needs to be for the customer to see a visual representation of how it would look. Normally this is something that we outsource but now trying to do this in-house ourselves. The issue that I’m having trying to scan with our Miraco Pro is that when trying to scan the attached bottle in sections, it doesn’t do a smooth scan. Some sections will mesh together properly but the more scans I do to finish off the bottle, it’ll break apart in separate pieces to where they just overlap with each other or sections just shift completely and it looks all wacky. I’ve tried changing the settings all across the camera with no luck at all. Has anyone had any kind of luck with this? Is there something that I would need to do differently to get a full consistent scan with this type of bottle? Thank you so much for any help anyone has to offer. I really appreciate it!!
That’s small enough that I’d do the whole thing in one run. Put it on a turntable and get the top section in frame, as the turntable rotates, move the scanner down the bottle gradually so you capture the entire thing.
You have a few option here:
1 - Put object around the bottle which will give the feature tracking something to register on
2 - Put markers on the bottle and scan in marker mode
3 - Put markers on things around the bottle and scan in marker mode
My preference would be to go with option 1 in the first instance.
If you do want to go down the marker tracking route, then you want a fair amount in view of the scanner at all times. Something like 5 always in view will work. Bear in mind that the scanner won’t pick up markers that are 45 degrees or more from straight on.
The too if it would be easy to scan but when you get to the lower part make sure you are at good angle and not hold the scanner direct to the object but at least 45 degrees.
For additional support you can add additional objects around the bottom and remove the after before meshing .