Revopoint Trackit Texture Scan

Just tested the new texture scan feature for the Revo Track and I’m quite happy since this is the first release of the feature.

With better lighting the images may be clearer but for general usage it’s enough (white fill-lights like on the MetroX would have been nice).

Original:

Mesh:

Texture:

5 Likes

Very nice for a first test , yes the lighting is important but not bad at all .

Regarding the model itself, you could collect little more frames on it as I see some ridges due to low frame count. Or it was collected in Auto mode what can cause it too due to high contrast in color surfaces.

Here’s what I tried :wink:

3 Likes

Very nice @Proschi3D :+1:t3:

I used auto mode and stoped when i preview showed the target quality reached

1 Like

Great work!!! Thank you for sharing your scans with us!! @PrintedForFun @Proschi3D

Hey @Proschi3D @PrintedForFun ! Thank you for sharing your amazing scan work! They look fantastic! Would you mind granting us permission to share these scans? We will certainly give you full credit and ensure your contribution is recognized!:heart: :smiling_face_with_three_hearts:

Hi Gloria,

Yes, you are welcome to share them.

Greetings Jan

2 Likes

did you scan the bottom of the slippers?

No, only what you see. He was lying on the running surface

OK. Could you tell me the correct workflow for color scanning? I am having some problems. Sometimes it works, sometimes it doesn’t.

I need to scan it first, then take the photos with the scanner, then mesh it, then apply texture?

Or I need to scan it, mesh, then take the pics (after meshing), then apply the texture?

Thanks

You don’t have to mesh before taking pictures. You do have to mesh before you can create the texture.

I can’t remember if you have to fuse before taking pictures but I’ll try to hook it up and test later. If you use “Continue Scanning”, you have to take pictures all over again.