Artist Model Scans

Hello All,
A friend asked me to do some 3D scans
to promote her Artists/Photographic model business for the film/game industry.
We created a few scans with great results, the large Revopoint Turntable worked very well ! The Miraco is a fantastic scanner for this application.
I need to be able to “clean up” some of the small mesh imperfections in the scans.
I know how to do this in external applications, but how do I then re-map the texture image to the mesh ?
Regards,
Mike.


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Hi

Depending what you intend to achieve maybe here is one possible workflow for you

thank you @ivan to suggest this workflow but it won’t work here as no photogrammetry set was taken along with the scan and repositioning of the model to the same pose to take it is impossible. this workflow either works for simultanious taken photos or for static items that wont cahange positions. what he’s asking for is a different technic called texture baking. But i have some tutorials on that too.

for gaming as you intend a clean lowpoly topology is needed with normal maps. in the best case a high res game asset hasn’t more than 8000 polygons or even less and a clean topology along the curvature lines of the body and consits of a quad mesh with with clean loop cuts. I suggest taking a look into this tutorial:

create lowpoly and bake textures and normal maps in topogun

other wise look for baking diffuse maps in Blender tutorials, you will need a good gpu and lots of ram tho as it is done in cycles

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this tutorial playlist will give you some insight on how to handle texture baking in blender on lowpoly meshes. it is on annother topic using a lowpoly created in CAD but the principles are the the same
playlist, Lowpoly CAD and baking texture and normals in Blender

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In that position it will be very hard to do that even manually . I am doing this job for the last 30 years texturing is my speciality.
But with the quality of the captured images there is not much you can do .
Unless you have actually proper shot done at the same time while scanning when the model was in the same position .

I’m the future use LED light with at least CRI of 85 or higher for better color rendition .

I don’t remember if the MIRACO firmware was already released or not , but it had 8K single frame capture capacity with beautiful textures .

I’m this case it will be very hard to restore the textures , try maybe to use vertex textures in place of color .

Any techniques shared above will not working .

You don’t have the proper photos even for manual texture mapping .

Next time make additional photos in the same pose with proper light .

Hi All, thank you for your suggestions.
These scans were just to show the client how 3D scanning works so the texture isnt critical. They are very pleased with the result as am I.
I did actually have a light I made up for this task, I should have used it :slight_smile:


Catharina, can you tell me more about the 8K image capture ?

It is new feature that improved the total color scanning , very sharp texture capturing when using 8K single shot option for scanning in color .
Completely game changer .
But I see it was not yet released .

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Aha,that sounds great, thank you very much !
The more I use the MIRACO scanner and Revoscan software the more I like it.

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impressive… I’ve had problems between the Pop2 and the Range and living objects i actually somewhere on my files caught a live rat i need to recover… They move quick…

When i use the scanner to do things like, think Ram’s sculls/bones, i can’t seem to keep it from losing it’s tracking with spirals no matter how much spray or stickers i use.

By the way i use mechlab functions… in conjunction of some of the revopoint software. Then… some interesting conversations with ChatGPT came up with that first print… I think this is something people will enjoy. you can take this stuff… then use the right printer filliment and cast bronze, air brush the plastic and make doll / realistic copies… better than what the Romans were doing <3

For POP2 you need the markers very close to each other , on s round surface it is a difficult task to begin with , it is featureless and round . With Range you should have better results since it needs less markers and bigger distance yet 3-4 need to be always visible in your FOV .