Revo STudio and textures

The last version of Revo Scan 4.2 actually do the best textures so far , POP2 actually the best so far . Better than before , and better than RGB . Unless you use POP

**But I have a tip for you **
Export the obj from Revo Scan after you meshing it when the RGB is still there.

Then create the textures and export the second obj with the textures.

Import both to Blender or Zbrush as I do and project the RGB color per vertex to the OBJ with UVs and you get new textures in seconds from the RGB .

This is the fastest way to copy the RGB to UVS.

I hope it helps …

Next time please post new thread as this info will get lost in a process since it has nothing to do with Revo Studio.

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