How to import scans into unity

I want to add my scanned tops and other objects in unity. To be able to use in vrchat. Can someone please help me? Thanks

Hi @Revo_Girl

Check on YouTube , there are lots of resources regarding importing models to Unity , you don’t find it here .

Good luck :crossed_fingers:t2:

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Hi, it can be done, but it involves several steps. PM Me for more info.Mike.

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Forgot about you Mike :laughing:

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Thanks Mike. I really appreciate your help :face_blowing_a_kiss:

If you’re looking for the cleanest import, go with .FBX. It tends to keep the scale and rotation a bit more consistent in Unity compared to .OBJ. Also, make sure your ‘Texture’ is exported as a separate file - you’ll need to create a new Material in Unity and drop that texture into the Albedo slot to get it looking right.