My Pop scanner finally arrived (after sitting in transit for over two months).
Here’s my first attempt at a scan of the greek sculpture that comes packaged with the Pop scanner. I then took the final scan as an OBJ file into Maya for retopology using the quad draw tool.
Spiderman Colors - in this pic you can see I move a little further into retopology of the scanned mesh… Sure I could be using re-mesh etc… but Maya’s quad draw provides more accuracy & its heaps more fun Worth noting : I’m adding the extra edge loops around the eye and mouth to allow for rigging and final character animation. I intend to add some lip-sync so blend shapes will also be added and eventually mo-cap as I have a Perception Neuron motion capture suit here at home.
Perception Neuron also run a VPS System for virtual studios that we hope to run at work in coming months… more on that later.
In this second image I was playing with Z-Brush’s "Z-Remesher " tool & also Maya’s "Quad Draw " Tool.
Notice in the Maya image (left) I started to adjust the lips to create a mouth opening.
I also played around with the ear and hair in Z-Brush - I was just testing out some of the sculpting tools. I’ll get a little serious later
NOTE: WOOD CARVING - I’m interested in exporting my scans to carve into wood via a CNC machine.
I built a LowRider2 for relief carving & making kids toys furniture etc… more on that in another post.
I am a 3D animation lecturer here in Sydney Australia.
Now I am interested in sharing my knowledge with anyone interested.
I like to make things for my two sons aged 2 & 3 years. I hope to scan some StarWars characters and then carve them out on my CNC machine. Perhaps scan my sons faces and carve them into some nice hard wood.