I just tried again and failed again. Those 2 plugins were not enabled, so I enabled and restarted UE5. But it crashed at the exact same point (solve metahuma)
But there’s a difference with what you did (@Revopoint3d-Selina ) and what I do:
I don’t have a obj file , I had saved my scan as ply file. So I do either one of these:
Ok. But when I do that I have this problem.
So maybe there is a problem with my obj file.
How big should it be ? Is there any specific properties/settings that I should care about ?
I’m back from my holydays, I’m working on a step by step tutorial. It should be published in a week.
Maybe you can send me your 3D file just to have a look?
Regards,
Fred
sure, I’d be glad if you could have a look.
how can I contact you ?
ans would you like me to send the original file with big size or a simplified one ?
Greg work @fpierron! First: thanks!
Secondarily… an advice (problem with textures in Blender):
with my POP2 I’ve scanned my face, following your instructions, but with latest Revoscan 4.1.0.20220918b, after the triple process of fuse, mesh and texture, I can only export a PLY file (in the output folder I find 3 files: *_fuse.ply / *_mesh.ply / *_mesh.jpg). Viewing the resulting file in Revoscan, the scan seems perfect: correct shape and correct texture.
If I then import the file (tried both _fuse and _mesh) in Blender, I cannot see the texture of my face, only a single color object.
I think to have correctly removed the hair (only have to remove the ears) in blender, but… no way to see the texture (see below the revoscan output and blender working window). Any advice on this? Many Thanks in advance!
(after using Blender on my Mac Studio, I’ll proceed with UE5 on a Win PC, I know)