Blender RGB > UV Texture

Hi @revohorse

Textures improved so much already with POP2 , what scanner are you using ?
Make sure you have the last software update .

RGB data sometimes is much better , but you need to fuse it at the highest values and the same the mesh .
How more point how better the resolution will be .

There is not really other simplier way to transfer the RGB color per vertex .

In Zbrush I do create new model based on the scan with my own UV and transfer the textures and mesh details to it , in the process I don’t only get the albedo , but also displacement and normals . So my model is low resolution but have all the rest of the details in maps .

You can see my simple video here, how I am doing it in Zbrush .

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