I’ve created a new thread for this to counter the FUD (Fear, Uncertainty, Doubt) surrounding MetroX’s ability to scan black or shiny objects without spray. Well, I wan’t to put that to bed right now. It absolutely can scan shiny and black objects without spray
Lathe chuck - Solid steel, very shiny and has a light layer of oil on it. No markers attached, no spray.
To show this is not fake and MetroX can do what I say it can, here’s a video of my scanning a black game controller. No editing other than a speed up in places and you can see my laptop screen throughout.
Power tool battery - Cross lines, normal mode, 0.3mm fusion, 3 scans of 9000 frames NO SPRAY
It is a bit, yes. I’d describe it more like paining with light though.
Remember though that the software is still very beta and hasn’t implemented GPU acceleration yet. This is all happening in software at the moment and so the frame rate and rate of capture is much lower than that which we can expect from the final software.
This one would be almost impossible to scan with any other prosumer level camera without spray. I only used markers around the turntable.
Scanned from 4 angles and merged. No smoothing or anything.
The only part it messed up was the screen and that’s because it’s basically a mirror. Nothing will scan that.
I don’t really post process. I take the mesh and dump it in to Meshlab and apply a radiance scaling filter.
The renders are actually just screenshots from SketchFab. Again, I dump the mesh in there and apply some lighting and some materials. Easy.
How does it work in bright sunlight, or open shade? I love my Miraco, but it won’t work unless it’s pretty dark. Is the MetroX more useful in brighter light conditions?