What software do you use to convert from triangles to quads in your meshes, I’ll be honest, preferably free. I think there is a paid add on for Fusion which I’d be tempted to use if I had to spend money.
Also is this something Revopoint would ever think about adding to that Revoscan Software?
“Quads” does not only mean there are four-sided polygons but usually this means also having an edge-flow based on loops. Such a grid-like structure is necessary to enhance the object further (cut, unwrap, deform, …). I do this retopology in 3dsMax, as I have a licensed version here.
Quads are very usable if you want to edit it, create new UVs, modeling , remodeling , unbiased animated model rendering , animation , rigging , material groups and many others … more organized and easy to work with . 3D modelers would prefer quads over triangles and 100% when model is used for rigging in animation .
Triangles are not much usable in my pipeline unless it is some static prop in a background .or used for reverse engineering.