Texturing with external camera

Hi everyone,

I’m working on a project where I need to texture 3D models captured with the MetroX scanner, but I’d like to use higher-quality photos from an external camera instead of the scanner’s built-in camera. Has anyone successfully implemented an automated workflow for this?

I’m exploring feature matching algorithms and texture projection techniques, but I’d love to hear from the community:

  • Are there existing tools or scripts that can align external photos to MetroX scans?
  • Has anyone developed a pipeline for automatic texturing in this scenario?
  • Any tips for handling lighting/color consistency between the scanner data and external photos?

If there’s no ready-made solution, I’m prepared to develop a custom approach—but I’d appreciate any insights or shared experiences before diving in!

Thanks in advance

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I don’t know if there is any open-source or free solution.
But I know at least one other manufacturer that has this tool in their software suite (3DeVOK/ScanTech).
I think their solution need to have a color scan as base and then will match photos on the object/texture.

Maybe that something that revopoint could be working on to enhance the texture.

The RGB camera inside the scanner is precisely aligned and calibrated with the depth camera sensors .

Using just external camera will not do that job .

The codes for this scanning and texturing techniques are already 25 years old and never really improved over the years.

MetroX could have super RGB camera resolution for its Auto scanning mode.
But that was not the case as that was not really the priority.

There is not really automatic texturing program anywhere so if you plan to go into it , you will be really appreciated!

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Here you can find a good solution : https://www.youtube.com/watch?v=GwmTxLyBHQ8

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That’s a nice solution!