Once you fix the model and apply UVs you overwrite the model with this modified one, open the project in revopoint (only after overwriting the model) and calculate the texture.
Alternative you can simply export a high detail textured model/mesh from revopoint, modify and cleanup you mesh and use xNormal (free software) to bake the high quality model/textures into your won uvmapped cleanup model
See how here:
To generate photogrametry from the scan RGB images you can us Revoscan Player