PUTV - POP 3 Showcase

Thank you very much for this posting. I have a question to the “skirt women dress - More clothing tests
POP3 Advance mode Pitch Point 0.93, Scanning in Standard Mode in Color” - How did you apply the texture (outside) also to the inside of the scanned object? Workflow please: Scanning the dress on the mannequin, but then… :wink: how to delete the mannequin, … please details - TIA


Hi @dhei it make no sense to scan the inside of the dress because it would be the same as outside anyway , I did not applied the textures manually , it was captured by POP3 automatic .

I scanned the dress on a white mannequin, then using the removing tools in RS 5.0.8 I removed the mannequin parts and meshed the dress only .

Simple workflow

3D Scan Render Color

3D Scan Render Color

3D Scan Render Shader

So many of you asked about the Advanced Mode for fusing your Cell frames .

Advanced mode are a simplified fusing algorithms , it creates very clean point cloud ( I called it a wood fusion ) at is resample a wood pattern , this powerful yet simple algorithms cleaning the scanned objects from overlapped points and lose points , so what you ending with is a smooth, clean fused point cloud that is so good it resample a mesh , the best point cloud base for your mesh .

Many of you like to slide the values to the maximum , but the maximum values will not always provide you with the perfect results .

For example with tye fruit basket , there is nothing in that object that will require me to use pitch point fusion of lower than 0.4mm , don’t worry your volume is still the same , lower pitch point setting only smooth out the surfaces from not necessary noises and junk data that you not always really need .

So next time please evaluate your object , measure the elements and details on your real objects to make sure your settings for fusion are correct for the best results , for example are you getting to print your scanned sculpture at 0.6mm with your printer ? use 0.5mm fusion .

With POP3 the Advanced mode fusion is set to 0.2mm maximum what will deliver great smooth surfaces on objects that do have less details , vases, fruit, mugs, and any other less featured objects .

Use standard if you know what you doing , for manual cleaning and edit , for objects that have lose parts while scanning , simple example a leaves on a branch , using standard the leaves will be not removed from your scan after fusion … in Advanced mode it would since Advanced mode remove all lose points not attached to the main scan .

here is a close up of the Advance Mode fusion at 0.4mm , you can see the ( wood like structure of the points )

and here zoomed out ( Only RGB color per vertex point cloud - no meshed, no textures , no edited, no cleaned , Advanced mode produce simple and clean point clouds , it is simple to use still very much advanced algorithms and one of my favorite since long time .

with point cloud like that you can archive a perfection , no grainy issues , beautiful RGB without reflections than also can be converted to color textures after merging multiple objects together .
The size of the point cloud is only half millions points in place of 5 millions points of junk . Ideal scan for produce 3D assets for rendering , games and web presentation .

And one more tip for today , if you use Advanced mode for fusing your frame cells , please always use the highest meshing option level 6, to keep the volume intact .
MESHED RGB color per vertex, no textures

MESHED , no edit, no smoothing , original scan Advanced mode

Handheld Scanning without Stabilizer

Textured in RS5

Of course for PBR rendering and game assets you want the Albedo version textures and not actual Textures , but after rendering the Textures , your mesh will have ready to use UVs , if you export both , mesh with RGB and Mesh with textures, you can easy copy the RGB color per vertex Albedo to the mesh with UVs using other programs like Zbrush or Meshlab

Albedo Textures for PBR rendering and game assets ( textures without shadows and reflections build into textures ) and regular textures with build in shadows and reflections .

Please remember you have 3 days left for a POP 3 pre-orders and 10% off of your purchase

TO ORDER POP3 FROM USA PLEASE CLICK HERE : POP 3: The Handheld 3D Scanner with Color Scans - Revopoint
2:TO ORDER FROM EUROPE AND THE REST OF THE WORLD PLEASE GO HERE : POP 3: The Handheld 3D Scanner with Color Scans - Revopoint


Garden Stone Statue of a Baby Buddha size 28 cm around 11 inches
Advanced mode fused at 0.30mm , captured 1989 Frames
I cant get over how good the RGB are, it is almost like having polarizing filter with zero reflections , I just skipping creating actually textures , as I have enough RGB data to convert it to color textures manually .

3D Scan RGB Color rendered

3D Scan Mesh rendered


Trout Fish 11inches /27.94cm fused with Advanced mode at 0.20mm , Meshed at level 6

3D Scan RGB color render

3D Scan Mesh render


Dewalt Advanced mode at 0.20mm Meshing level 6, RGB color per vertex
Scanned all in one session without merging : 2380 Frames, turntable and handheld scanning
Object slightly airbrushed with Abbtline 3D Spray to be able to scan the black silicone parts

3D Scan RGB Rendering

3D Scan Mesh Rendering


So i presume it was scanned as is presented and had no bottom, is this correct?

Feature mode and turntable?

Awsome results as always!

What software are you using for model turntable presentation

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I was too lazy to remove the battery and scan the bottom of it to merge , but it can be done any moment later if needed .

Yes but I hold POP 3 in my hand while scanning to get the top angle and the bottom angle .
So one angle down , then one angle up

Thanks :pray: V !

I use Zbrush , I have to change the pivot and orientation before I can capture the rotation of the model , then export it as mpg and convert the movie to gif in Photoshop .
I did not used textures just RGB as it is much nicer without all the reflections .

Thanks ! @X3msnake glad you like it
It was little challenge for me since I could never capture it proper with POP 2 for some reason before … so I tried POP 3 to see if anything easier can be done without merging and it worked this time .

I plan to do something unique and an experiment this weekend with POP 3 and marker mode … will post when I am done


Tested today the :Face: mode meaning the greatest distance that the POP 3 is working at .

Fused with Advanced mode at 0.53mm , and no it did not affected the details , the details was still better than Range at its original 0.30mm or even 0.10mm so big prop for POP 3

I did not lost tracking for a second despite the fact that there are zero features in the face , 99% of issues while scanning human face is not the tracking , it is the movement of the human head that actually never stand still , so even slightly movement of the face will affect the tracking , for the same reason when you take CAT scan your head is immobilized for the same reason .

I did not bother with textures just RGB as it was enough for my purpose .

Handheld scanning , mannequin on turntable 30 sec per 360 rotation
I always prefer to scan with RGB Exposure much darker as it later is better for RGB rendering .
However for bigger scans like Face-Torso I recommend custom light setting and not relay on the white build in LED in POP3 , as it may be not efficient lighting and the face will be much brighter than the rest of the torso as you can see in the preview, however it will not affect the scan itself just the RGB color data or Textures .

Real Picture of the Object

3D Scan render RGB

3D Scan Render Meshed

Tomorrow is the last day with 10% off of your POP 3 purchase
just a reminder …

TO ORDER POP3 FROM USA PLEASE CLICK HERE : POP 3: The Handheld 3D Scanner with Color Scans - Revopoint
TO ORDER FROM EUROPE AND THE REST OF THE WORLD PLEASE GO HERE : POP 3: The Handheld 3D Scanner with Color Scans - Revopoint


If you think that Advanced mode higher settings will affect dramatically your scan details then I will tell you it will not but you will have more to clean using lower settings , here is Advanced mode at 0.20mm and Advanced mode at 0.53mm the details are still the same , the difference only in processing time and amouth time of cleaning , not to mention that scanning with POP 3 at 0.05mm accuracy a big object than human torso will request 32GB of RAM on your system , right now Advanced Mode at 0.20mm consumed 12GB + of RAM while processing .

Advanced Mode fusing difference at 0.20mm vs 0.53mm

I tried to fuse it at 0.05mm using Standard mode but after it reached over 16GB of Ram while processing and 44% of my GPU the software crashed 2 times , my system have 64GB of RAM and 12GB VRAM , so no idea why …

anyway the point is , **don’t be afraid of using Advanced mode for fusing even at recommended by the software automatic settings **


Just to see if that was possible , as always we need a second plane props for our 3D scenes don’t we ?

I just wish I scanned it all at once and not merged to keep the colors better
3D Scan RGB

3D Scan Mesh





Scanned a little China Doll gift that I got from my best friend size: 180mm
Fused, Advance Mode at 0.20mm , Meshed at level 6
Full scan top and bottom at once in one session

3D Scan Render Mesh
3D Scan Render RGB

RS5 RGB Meshed

RS5 Meshed


Some fruity tests with the last version of Revo Scan 5.1.0 and POP 3
Fused in Advanced mode at 0.20 mm , Meshed at level 6 and Textured


POP 3 shoe scan , no edited , merged from multiple scans
Fused Advanced mode at 0.20mm
Meshed at level 0.6
Rendered 3D scan - No textures



Ah! the shoe.
The benchy of 3d scan :smiley:

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Actually it is :laughing:

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Wow, this looks all the same with the real model. :+1: :+1: :+1:

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You mean the Doll ? Yeah!..so beautiful
Thank you Cassie … :heavy_heart_exclamation:

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Yes, the China doll. :smiling_face_with_three_hearts:

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