Interesting Revo Scan Quirk

I scanned a water hydrant in my neighborhood with my Miraco.

My workflow was to scan in Far mode, starting and pausing the same scan, until I had (I thought) everything. After fusing the point cloud in the Miraco, I noticed that the raised text was not as clearly defined as I would have liked, so I resumed the scan, switched to Near mode and continued for a few frames.

Tracking was acquired quickly, so I was not expecting what I found when I moved the project to my computer.

As can be seen in the Fuse NoRGB image, the bas-relief text was duplicated below and slightly to the left of the actual text as an outline (not bas-relief).

With the color display activated, Fuse RGB shows that the duplicate text is still present, but more closely bas-relief than in the colorless fused image.

In the Mesh NoRGB image, the duplicate text disappears, but is still present in the Mesh RGB image.

Texture mode finally displays both color and no-color properly.

It looks like fragment of the frame was not deleted or bad aligned due to switching between distance modes. You can see the text on the color vertex mode because the frame contain color pixels of that text .

You can check that in Raw edit on your computer if that is actually a frame , but I am 100% it is

Sometimes misaligned frames are automatic cleaned after meshing .
That why it was gone , and the textures was generated on a proper mesh .
Color vertex and textures are not the same .
Color vertex is a real time preview unless it is exported . So there is a complicated frame projecting it into that scan .

It is better if you start scanning with Near mode then switch to Far mode for best performance .

This is not a bug , but a simple but interesting glitch while scanning .