Best approach for jug / vase scanning for 3d printing?

Hi, I am looking to scan a Gluggle jug, but how to get the inside, so to make it 3D printable? Would it be easier to scan only the exterior part and extrude it internally by 2-3mm to make a solid object that could be 3d printed?

Hi, I have been scanning jugs and vases using the POP 3, the exterior results are excellent, however the interior part is difficult and sometimes impossible to capture.

What would be the best approach for scanning a complex jug / vase so to make it 2-3mm tick to be 3d printed to hold water? I thought maybe just capturing the exterior, then extrude in a 3d package, or maybe try to capture the top lip of the jug with the POP3, then model the inside manually.

Any help appreciated on this.

Just scan outside and extrude with thickness. You answered yourself the question . :wink:

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Is it possible to extrude but keep the detail on the edge of the jug mouth? Probably I only have Meshlab but I never tired it. Especially to fuse an extruded internal mesh and connect the exterior and interior around the opening edge.

I would use the scan to create a profile (a cross section of the wall) and revolve that into a new vase model. It would be easier to fake the interior layer that way, and you should be able to capture enough of the interior lip for it to be accurate. If there are details on the vase, you can bake those onto the new geometry from the scan.

It’s difficult to give suggestions without seeing what we’re talking about…

However, have you ever used MeshMixer among the free software?


The jug is a glugglejug, fish shaped mouth. I haven’t tried meshmixer, think it could fix this internal?

from what I see there are problems in scanning (double layers). I think is better do the scan again (I don’t know if this is possible) and work on cleaning the point cloud.

You select the mouth as well for extrusion , or you just smooth out the edges after to simulate the mouth , very easy job in seconds . I use Zbrush only for that type of work … but you can use Blender as well.

You realize you will not have gluggle effect after printing ?

I merged all your questions into one thread .

Yeah the scans need to be re-aligned but I just did a quick mesh to show the object.

Ok
I understand