A lot of the detail that you see is probably in the texture map.
I scanned a Lynx skull with the MINI and was able to capture surface roughness in the model geometry.
The Coyote scanned with the POP 3 is not as detailed as the scan from the MINI, but it was still able to capture a very good model.
Here is the model
You can see that a lot of the fine cracks and pits are in the texture, but the surface roughness at the back of the skull is in the mesh. What I find impressive in these scans is how well it handles the deep pockets and undercuts.
I will also mention that the color accuracy and quality in the texture are a result of my inexperience with the POP 3 and the new white-light flash. I need to get better at dialing in the exposure control and limiting the effects of light in the environment. I am confident that, with some practice, I can capture very accurate color data in the textures.
Here is a Deer that I scanned with the POP3 without color data.