Texture covers up lower poly counts

@JeffLindstrom

Check this Miraco scan using only Revoscan and xNormals (calculations using just CPU)

I used revoscan to make a high poly model, exported it, decimated the model to 98 percent still on Revoscan, then used xNormals to bake the high detail model normals into the low poly model and used the maps to make a PBR material in sketchfab

More details and photos in my showcase post

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