as i am continuing my scanning practice, the results get better.
This is a neolithic mushroom-shaped beaker from a child’s burial in southern bavaria dating to 4400 BC. It is attributed to the so-called Münchshöfen Culture. The beaker is about 10 cm high.
While this model is quite ok, i would like to do things better still:
There are some artefacts on the surface, like grainy spots. You will see them zooming in. I scanned the item from 3 angles in order to get also the inside areas. Pause and resume ONE scan didn’t work, it couldn’t bring the 3 angles together properly. So i made 3 different scans and merged them, which worked fine - or almost fine. Fusing at advanced mode 0.08. I tried 2 ways: cleaning each point cloud before merging , and then merging first and cleaning only the combined PC (someone in the forum wrote rhis would work better). I can’t telll exactly, but in my opinion the latter way did slightly better. What are your experiences or hints? Can I do better and get rid of these grainy spots?
Scanning from different angles of course affects the rgb colours. While i am quite happy whith the overall result, on one side of the shoulder is a huge circular color seam which looks not very good. Is there a way to soften the difference post-scanning? I don’t need a 1:1 color representation, just a general impression would do fine.
3: If I want to get most of the detail of the decorated zone on the shoulder, can I make one single rotation scan just of this and stitch it on to the model of the hole vessel? Maybe cut out this part before, but only on the outside? - There is this possibility in revoscan, I think, just to select the visible parts…
- I have some of the sherds of the missing “hole” which I didn’t glue and fit in in order to get the inside of the vessel. Is there some third party opensource software which allows me to combine and fite these missing parts into the model later and save it in one .ply?
Thanks and cheers,