# ZoltanTheZ POP 3 Showcase - Coyote!

**URL:** <https://forum.revopoint3d.com/t/zoltanthez-pop-3-showcase-coyote/21223>\
**Category:** POP Series\
**Created:** [June 10, 2023, 2:36pm UTC](https://forum.revopoint3d.com/t/zoltanthez-pop-3-showcase-coyote/21223 "2023-06-10T14:36:56Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ZoltanTheZ](https://avatars.discourse-cdn.com/v4/letter/z/779978/32.png) [@ZoltanTheZ](https://forum.revopoint3d.com/u/ZoltanTheZ)\
**Post date:** [June 15, 2023, 4:01pm UTC](https://forum.revopoint3d.com/t/zoltanthez-pop-3-showcase-coyote/21223/3 "2023-06-15T16:01:18Z")

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A lot of the detail that you see is probably in the texture map.

I scanned a [Lynx skull](https://forum.revopoint3d.com/t/a-lynx-skull-scanned-with-the-mini/21081) with the MINI and was able to capture surface roughness in the model geometry.

The Coyote scanned with the POP 3 is not as detailed as the scan from the MINI, but it was still able to capture a very good model.

Here is the model

 ![Screenshot 2023-05-28 062152](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/0/0fe3716e6ad2a4878fce4475d9f61a4f8658739c.jpeg)

You can see that a lot of the fine cracks and pits are in the texture, but the surface roughness at the back of the skull is in the mesh. What I find impressive in these scans is how well it handles the deep pockets and undercuts.

I will also mention that the color accuracy and quality in the texture are a result of my inexperience with the POP 3 and the new white-light flash. I need to get better at dialing in the exposure control and limiting the effects of light in the environment. I am confident that, with some practice, I can capture very accurate color data in the textures.

Here is a [Deer](https://forum.revopoint3d.com/t/zoltanthez-pop-3-showcase-deer/21271) that I scanned with the POP3 without color data.

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_[View the full topic](https://forum.revopoint3d.com/t/zoltanthez-pop-3-showcase-coyote/21223)._
