What matters most to you when scanning large objects?

Scanning large objects can be tricky sometimes, so what matters most to you when scanning large objects?

Comment your thoughts below​:backhand_index_pointing_down:t2:

D is probably the most to deal with. Tracking to me has been decent, until you get to a point. I only typically have tracking issues when I’m trying to do a lot in a single scan. When it gets to be too much, it will lose track. At which point I complete the scan and then resume, instead of start a new scan, where possible.

It’s been a work around, but sometimes that doesn’t work and you need to start a new scan.

MetroX.

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C , stable tracking is always most important when scanning large object , rescanning or resumes of scanning while scanning large objects can lead to lose of precision and shift of scanned partial scans that are later very hard to merge.

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C - Stable tracking. If you can’t scan the object because it can’t maintain tracking, it’s a non-starter. Or, if you’re nearly finished and it loses tracking and you can’t get it to find where it left off, you’ve got to start again. In my job, I often have limited time with the subject, so tracking is absolutely key. I wish that texture could be used as an additional tracking source.

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C. It’s tough when you are scanning for someone and something messes up and you have to start over, or you don’t notice until it’s too late and you no longer have access to the part.

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I agree with C, but I’d put D as a close second. I also often scan things difficult to access, and a great deal of the time the post process is frustrating as I can see plenty of useable data that the tools are insufficient to isolate/rebuild/repair.