# Marker tracking always better?

**URL:** <https://forum.revopoint3d.com/t/marker-tracking-always-better/23756>\
**Category:** Support & Feedback\
**Created:** [January 20, 2024, 10:15am UTC](https://forum.revopoint3d.com/t/marker-tracking-always-better/23756 "2024-01-20T10:15:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![PUTV](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.revopoint3d.com/putv/32/15302_2.png) [@PUTV](https://forum.revopoint3d.com/u/PUTV)\
**Post date:** [January 20, 2024, 11:29am UTC](https://forum.revopoint3d.com/t/marker-tracking-always-better/23756/2 "2024-01-20T11:29:49Z")

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H @new23d actually it should not , unless you changed the angle of the scanner , the pattern is always projected the same way , so if you don’t changed the position of the object or scanner you should have the same results at the same distance .

Assuming you used exactly the same fusing and meshing settings .

I will check to see if that is really the case and if there is s bug it something else .

Thanks for sharing !

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