# Color 3D Scan of Footwear (black/glossy) + PBR textures inquiry

**URL:** <https://forum.revopoint3d.com/t/color-3d-scan-of-footwear-black-glossy-pbr-textures-inquiry/40960>\
**Category:** Discussions\
**Created:** [November 5, 2025, 7:02am UTC](https://forum.revopoint3d.com/t/color-3d-scan-of-footwear-black-glossy-pbr-textures-inquiry/40960 "2025-11-05T07:02:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anchor](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@anchor](https://forum.revopoint3d.com/u/anchor)\
**Post date:** [November 5, 2025, 7:02am UTC](https://forum.revopoint3d.com/t/color-3d-scan-of-footwear-black-glossy-pbr-textures-inquiry/40960/1 "2025-11-05T07:02:32Z")

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Hello,

We are an e-commerce business looking for someone who can do **3D scanning of footwear** to be used in product videos and motion graphics.

Project details:

**Object**

· Shoes (men’s & women’s); materials include **black glossy leather** , rubber outsole, fabric panels, small metallic/logo details.

· Goal: **high-fidelity geometry** and **true-to-life color texture** suitable for close-ups.

**Technical Requirements**

· **Geometry:** clean watertight mesh (low-poly + decimated high), target accuracy ≤ **0.1 mm** (please state your typical/guaranteed tolerance).

· **Textures/PBR:** UV-unwrapped; **albedo/base color** , **normal** , **roughness/specular** (AO if available). Preferred texture size **4K–8K** per material set.

· **Formats:** OBJ or FBX (GLB/GLTF welcome). Provide separate texture maps in PNG/JPEG (lossless if possible).

· **Color fidelity:** consistent white balance; no color cast; minimal texture seams.

· **Problem surfaces:** ability to capture **black/glossy areas** (please indicate whether you use matting spray and how you protect finishes).

· **Extras (optional):** neutral-light turnaround renders (PNG/EXR), simple rig/turntable animation (5–10 s), scale set to real-world (mm).

We are based in **Saint Augustine, FL.**

I’ll really appreciate any suggestion/lead/intro that can help to solve our problem.

Thank you

Andrew
