# Andy - Beta MIRACO Showcases of Bones, Shells, Art, Design, Modifications

**URL:** <https://forum.revopoint3d.com/t/andy-beta-miraco-showcases-of-bones-shells-art-design-modifications/22331>\
**Category:** MIRACO Series\
**Created:** [October 11, 2023, 4:01pm UTC](https://forum.revopoint3d.com/t/andy-beta-miraco-showcases-of-bones-shells-art-design-modifications/22331 "2023-10-11T16:01:28Z")\
**Posts on this page:** 1\
**Showing post:** 12

<div class="post-metadata">

**Author:** ![Rilot](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.revopoint3d.com/rilot/32/5380_2.png) [@Rilot](https://forum.revopoint3d.com/u/Rilot)\
**Post date:** [October 18, 2023, 8:34am UTC](https://forum.revopoint3d.com/t/andy-beta-miraco-showcases-of-bones-shells-art-design-modifications/22331/12 "2023-10-18T08:34:50Z")

</div>

**Using Miraco to design a part that fits to a complex object**

**Problem**  
The controller for my drone (DJI Mini 4 Pro) only has mounts for a neck-strap at the rear.

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/a/aff661dbbc37a341114b6026fdb5fe0996fb6378.jpeg)

This means it flops forward when not supported. I would like a way to hold it at it’s center of mass.

![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/8/8dcc519ef297f08d83d0f9d7700496eb2feb8091.jpeg)

There are trays that mount to the controller but they increase it’s bulk quite considerably. Ideally I want something that mounts a strap here:

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/a/ad994d8cc50b1fe22233d18b9e4c615373b4005a.jpeg)

**Scanning**  
In order to create the part, we first need to create a scan of the DJI RC2 controller. It doesn’t need to be mega-detailed but we might as well show off Miraco while we’re doing it:

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/7/7d94aec2cc7a42941a3797b97dae05ea3df066f2.jpeg)

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/1/17e3dc69c9a31bc9136ca1a187e876dd664eaa5a.jpeg)

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/6/689d58e7a28514f3a93e83f03dc6a02092997c84.jpeg)

**Getting it in to CAD**  
There are several ways we can get this model in to CAD. We could re-draw it from section sketches like I’ve shown before but for this project, we’ll use a different way.

**Triangles to quads**  
I want to create a T-spline model of the controller in Fusion360. Unfortunately, the mesh to T-spline converter can only deal with quad meshes and the output of Revoscan (and all other scanning tools really) is triangles. We can covert the model to quads using a nice, free tool called Instant Meshes: [GitHub - wjakob/instant-meshes: Interactive field-aligned mesh generator](https://github.com/wjakob/instant-meshes)

 ![Screenshot 2023-10-17 at 22.04.16](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/c/cf85d0c00eb71a4531a80d3f24d4d9e4a99fbb79.jpeg)

Let’s load up our scan; click Open Mesh:

 ![Screenshot 2023-10-17 at 22.04.25](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/d/d4b1e743b1cceeacc58d148d8ce387e69647461c.png)

Our mesh is loaded and ready for conversion:

 ![Screenshot 2023-10-17 at 22.04.50](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/d/d832cfcbfdae1dfb22b88f330b6a7b0d39cdba33.jpeg)

At the moment, our target vertex count is way too high at 100k. Fusion360 will have a fit. We want that around the 10k mark ideally. Move the slider to 10k:

![Screenshot 2023-10-17 at 22.05.02](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/7/7c1569740047322c9faab8f1d41e3c80c56bd78f.png)

![Screenshot 2023-10-17 at 22.05.18](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/9/9d53c0f2820d5a0a89b180e38f0b1339fe33025b.png)

Next, hit Solve under Orientation Field

![Screenshot 2023-10-17 at 22.05.23](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/b/bc407f637ec36fb723ea047274fb60552c012291.png)

Our mesh will have lots of pretty colours on it now.

 ![Screenshot 2023-10-17 at 22.05.35](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/a/a7776d400a49957cf6df7dc36cde1224b4bae968.jpeg)

Then, hit Solve under Position Field  
 ![Screenshot 2023-10-17 at 22.05.43](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/9/94b0567ed0dcdd2eb9e49f55e20ec55d9d17ba5b.png)

And now our mesh is all squares:

 ![Screenshot 2023-10-17 at 22.05.53](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/d/db01ada22c7fd0166408e60a0af8367230ca5834.jpeg)

Hit Export and choose Pure quad mesh (this will ensure that all the facets are quads and that no triangles remain.

![Screenshot 2023-10-17 at 22.05.59](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/0/0b256029944db853f71077cc947a67c8d3a13428.png)

![Screenshot 2023-10-17 at 22.06.10](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/d/daad8be1de04bb279b9f9fdd7939cbd0b246b577.png)

Finally, Extract Mesh

![Screenshot 2023-10-17 at 22.06.16](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/f/ffbc3d33d6ae51273214f75d817ed8cce1b83bdf.png)

 ![Screenshot 2023-10-17 at 22.06.27](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/7/720c5773eb589613e0627636bee5507c245b4cbb.jpeg)

And Save

![Screenshot 2023-10-17 at 22.06.37](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/0/00cb8ac97a44042a95c8f8edbb36e03316997a04.png)

Now, over the Fusion360:  
Create a new project, import your quad-mesh and orientate it so that it’s aligned with X, Y, and Z.

 ![Screenshot 2023-10-17 at 21.15.26](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/4/406dff573983bc4a5cf9c1b768ec6195f6d24ac0.jpeg)

Next, under the surface tab, select New Form

 ![Screenshot 2023-10-17 at 21.15.39](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/9/9286d1ef313e5207702cd3fdd65657f9e817c7b9.png)

Then hit Convert

 ![Screenshot 2023-10-17 at 21.15.53](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/9/980997ccbf933d15b8ff9344ca47f724ad8d15e9.png)

We want Quad-mesh to T-Spline

 ![Screenshot 2023-10-17 at 21.16.14](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/2/25b234c2dface465ffdc148930d9494b48216e90.png)

Hit OK, and Fusion will chew on it for a while, then hit Finish Form

 ![Screenshot 2023-10-17 at 21.16.34](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/5/5b58bce2108f60405b54542019104b5976012aee.png)

We now have a defined solid in Fusion that we can do all sorts of things with:

 ![Screenshot 2023-10-17 at 21.17.16](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/c/cbf6b1746c8285c2751e5ef85eb57a2b6ef5cec5.jpeg)

As you can see, we can cut it up just like a normal solid

 ![Screenshot 2023-10-17 at 21.17.52](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/7/73836c453de28e9768cd77b76db352b159d64fed.jpeg)

OK, back together we want to make a copy of it

 ![Screenshot 2023-10-17 at 21.18.49](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/9/93f617410f7de702d4fe671bd3feff6c68f5e6b1.jpeg)

The new object, we want to scale it to make it bigger. I want something that will fit around the controller but follow the controllers lines. Let’s make it 1.1x bigger. Make sure to scale from the origin rather than a corner.

 ![Screenshot 2023-10-17 at 21.19.08](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/c/c0488871376e218e5fbae61e87d1460369d39190.png)

![Screenshot 2023-10-17 at 21.19.27](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/c/ca24cf66a7dda353348435bdd88d24673b6e1101.png)

Now, let’s cut it up and make the rough model that we want:

 ![Screenshot 2023-10-17 at 21.20.35](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/3/31098888c5be012ee44b9bb1854f457a222a3fac.jpeg)

 ![Screenshot 2023-10-17 at 21.22.19](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/3/32e25e9821ca3c92126291e5efc83bdc77226aed.jpeg)

 ![Screenshot 2023-10-17 at 21.25.08](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/c/cf3910379892478a373e745a65edc96954fb508c.jpeg)

 ![Screenshot 2023-10-17 at 21.25.46](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/a/a7b603b026828d2165fdd60057c140375c173fac.jpeg)

Now we have our rough model, let’s put it over the 1.0 scaled original model and then use that model as a tool to cut out from our new part:

 ![Screenshot 2023-10-17 at 21.30.05](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/4/452e3a8cfb4e4ed7a9c9ada06ef7dec42e54f10e.jpeg)

We end up with this, ready for an attachment to be added:

 ![Screenshot 2023-10-17 at 21.31.01](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/1/181c115d5eed7ea1ae15a6c8d51ad7a96df629f4.jpeg)

A quick bit of CAD and we have our part:

 ![Screenshot 2023-10-17 at 21.44.56](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/8/87c3eccd1852f22a4474baa632f75707109328a6.jpeg)

This is what it looks like rendered in Fusion:

 ![19402207-b39a-4281-8d32-8c1e1813393f.PNG](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/3/340886b0b792baaca92624fba49d0648b22e66f6.jpeg)

 ![Example_quad_to_surface_2023-Oct-17_08-50-04PM-000_CustomizedView1054862408](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/a/a359a67c6d524a3181aacb4e08d4f0ad8b6c29b3.jpeg)

Let’s print it and see how it fits:

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/1/1bf5f0da77ec9c4fc7f209160d3d73d930df5566.jpeg)

Like a glove:

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/2/21bfd09d295340062e6bc1629d08713bf036fe25.jpeg)

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/revopoint3d/original/2X/5/54ac875d6fc058c7537e28067dbe42b68683a561.jpeg)

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