# About textures quality

**URL:** <https://forum.revopoint3d.com/t/about-textures-quality/4876>\
**Category:** Discussions\
**Created:** [March 15, 2022, 7:43pm UTC](https://forum.revopoint3d.com/t/about-textures-quality/4876 "2022-03-15T19:43:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Toaster](https://avatars.discourse-cdn.com/v4/letter/t/7bcc69/32.png) [@Toaster](https://forum.revopoint3d.com/u/Toaster)\
**Post date:** [March 18, 2022, 11:58pm UTC](https://forum.revopoint3d.com/t/about-textures-quality/4876/4 "2022-03-18T23:58:30Z")

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@Wanderboy Don’t bother with this scanner, it will not meet your needs. The exported texture resolution is quite bad quality, very blurry with no fine details (2048 x 2048). See my topic link here about texture quality. For a clear example, look at the tiger picture and compare the stripes to the original object. You will see how blurry they look. [Revopoint 3D A higher megapixel camera on POP 2?](https://forum.revopoint3d.com/t/a-higher-megapixel-camera-on-pop-2/4311)

Also, check out this link with actual sample files which contain the texture maps. Photogrammetry will give you far superior textures. From Youtube beta tester, **sehertest**  
[Revo pop 2 scan sample files](https://drive.google.com/drive/folders/1N5iAbj7ENbJP-vnZRH3abeRZH5d96ZNu)

I think you may be confusing the Creality Lizard scanner being able to use the phone camera for higher resolution textures. I don’t think the POP1 or POP 2 has that option. But note, the POP 2 does seem to have better base mesh scans than the Lizard is capable of.

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